The Psychology of Entertainment

On the private and public forms of entertainment and the psychological mechanisms in entertainment

Entertainment has many dimensions and could be personal/private or more general and public forms of entertainment. When we play with our mates that is a personal form of entertainment and when we sit and watch a movie on the screen that is a more general form of entertainment as we are sharing the experience with many others. There are some differences in our perception of private and public forms of entertainment as personal entertainment will always be based on personal experiences, our personal worldview and will be determined by personal interactions.

The more general and public forms of entertainment are less interactive and there seems to be this basic contradiction as all personal forms of entertainment are more interactive and public forms of entertainment are more personal and private. This scenario has been changing with television programs increasing audience participation in the program however interaction patterns between entertainers and viewers in any public entertainment scenario remain within strict limits and boundaries.

Entertainment takes us to a different world and feeds our need for fantasy and an escape from real life. This is especially true for entertainment that is more public or provided by the media and entertainment provided by films, theatre, music, and all forms of creative art. Films and theatre transposes us to a world of fantasy and grabs our attention so we remain engrossed as almost a part of this alternative reality. Entertainment could also be in the form of magazine stories and gossip or even celebrity culture and the psychology of entertainment could also explain the extreme craze of celebrity culture that we have in the modern world.

Celebrities seem to open up a world of fantasies and for some people knowing every move of celebrities could bring immense satisfaction as it would almost mean participating in fantasies. Fantasies help in overcoming frustrations and serve as therapeutic as they aid in the escape from realities of life. Real emotions and real life are stressful and entertainment helps us to move beyond real life and moments of stress to participate in fantasies that are soothing as we do not have to be directly involved in these fantasies and yet as spectators we can still participate in a tacit or passive manner.

Participation in any book, film or creative art is almost like sitting on a reclining chair that has the technology to soothe your muscles while you relax. In the case of entertainment we participate almost in a passive manner and although we may be very alert and awake in the process of watching a movie, entertainment gives us the illusion of non participation as we don’t have the opportunity to get voluntarily involved in the scenario. Anything that gives us some form of pleasure could be considered as entertainment although entertainment could also give us pain as when we cry when we get emotionally involved with characters while we watch a movie.

Entertainment could trigger emotional involvement and emotional reactions such as happiness, sorrow, anxiety, fear and despite these strong emotional participation, there is little or no physical activity necessary on the part of the viewer. This active-passive process is the main attraction of entertainment as entertainment enables us to be both active (in terms of emotion) and passive (in terms of physical or voluntary mental involvement). Entertainment means like films are influential yet they influence subtly rather than aggressively and this subtle influence seems to work better on the human mind than any aggressive forms of influence. We see work as duty and entertainment as pleasure although both involve some form of emotional involvement. Work at the same time requires voluntary participation, decision making and physical involvement along with emotional involvement.

Yet why is work perceived as something heavy and entertainment as methods of relaxation? The answer is unpredictability. In case of entertainment, in most cases we may not even know what to expect from a movie or a music video. This unpredictability triggers our interest as we are unable to predict what emotional states would be evoked during this mental adventure. Entertainment is usually a form of mental and emotional adventure. In cases where we do know what a movie is about, it is the feeling of emotional familiarity that drives us to experience what we already know. Suppose a video game gave us a pleasurable feeling or evoked aggression and competitiveness in us, we go back to feel the same emotion as it was pleasurable or exciting. Stretched too far these forms of entertainment could easily become addictive.

Coming back to the distinction of work and entertainment or play, work involves responsibility and despite the emotional involvement in entertainment, apart from being a passive participant, we do not have to be responsible for anything, there is no problem solving or decision making and that is how entertainment in all its form is so pleasurable as the right brain activities of decision making and the cortical regions of the brain are not activated completely yet the pleasure sensations and emotions such as the hypothalamus and left brain activities are usually activated so we tend to associated entertainment with emotions rather than problem solving and decision making.

We humans are rational beings and yet emotions still seem to rule our lives and form the core of our existence as emotions still draw us to do things that may be irrational. Entertainment being primarily emotion provoking rather than reason provoking has a major impact on people’s lives. Appreciating any forms of entertainment could switch from the stages of interest to emotional involvement and finally addiction. The celebrity culture is a direct result of the last stages of appreciation for entertainment.

An interest in celebrities comes from emotional involvement with characters in movies and there may be substantial lack of differentiating fantasy and reality so fans of celebrities are more in love with the characters these celebrities play or the traits they project rather than the personality of celebrities. The celebrity culture seems to take people to a persistent fantasy world and individuals are seen as discussing all aspects of celebrities from their shoes to their hairstyle to the cars they possess. This sort of culture could however be explained with individual need to escape reality and identify with someone in a fantasy world and would be an important element in the study of fantasy.

The study of entertainment brings out many psychological aspects of active-passive participation in emotional or mental adventure and these could be

1. Identification – Viewers often identify with characters in movies or figures in art and this strong identification helps explain the value of entertainment. Young children have seen to imitate film stars as they begin identifying with movie characters.

2. Fantasy – Entertainment feeds on the need for fantasy in people and provides an escape route from the real world. Addiction to entertainment could be the basis of reality anxiety in people.

3. Projection – Individuals tend to project their own emotions or state of mind on to a painting or a song and could derive pleasure from this

4. Regression – Entertainment could often remind individuals of their past or a part of their own life they may have forgotten and in some cases bring out the child in them. For example when older people enjoy video games, it brings back their childhood and they may become addicted to this sort of entertainment.

5. Sublimation – Entertainment is also a form of sublimation of our impulsive desires and this especially true when we participate in entertainment as in the interpretation of art

6. Displacement – In non participative and passive forms of entertainment, individuals tend to escape from reality and displace their emotions from real people to characters in movies. For example a teenager in love with a girl whom he cannot attain may fall in love with a character of a movie who may have similarities with his dream girl.

All of the above processes are ego defense mechanisms delineated by Freud and the interplay of so many defense mechanisms in entertainment suggest that entertainment is more than simply a source of pleasure and could trigger complex psychological processes in the human mind. More research would be required in this field of psychology for a complete understanding of the advantages or disadvantages of entertainment in modern society.

From Reflections in Psychology – Saberi Roy

Nose Rings, Studs And Bones – Which Is For You?

Nose piercings have become very popular among people who are in favour of surface piercings; nose rings, studs and balls are actually second in popularity after ear piercings. Although there are more women who have pierced noses than men, someone who wears a nostril piercing is making a personal statement for him- or herself. A successful piercing means someone followed their nose piercing aftercare instructions.

Nose piercings have a common place among the cultures of India as well as most parts of the middle east. As a matter of fact, in India and in some parts of the middle east, a man gives a woman he is about to marry a nose ring which is the western world’s equivalent of a wedding ring. These days, nose bones are quite a bit popular. A woman would only need to turn her head for other people and men in particular to understand that she is already married.

Should you decide that you would like to go and get your nostril pierced, there are actually a couple of nose rings, studs and bones that you can choose from. There is the screw that starts as a straight stud but has hooks as well as curves so you would not be able to easily pull it out regardless of how much you pull at it. This particular stud is put in through the nostril by slowly inserting and is carefully removed through the fleshy part of the nostril. A nose bone on the other hand is a kind of stud that has a large round part at one end that is pushed through the nostril so that the jewelry is kept in its place.

There are a lot of people who advise against using a nose bone when you decide to go ahead and have your nose pierced for the first time. Because of the way a nose bone is designed, there is a distinct possibility that the shaft of the stud will be too short to get completely through a nostril that happens to be a little thicker than the average person. Even if a pierce is accomplished completely through the flesh, does not mean that the subsequent swelling won’t swallow the nose bone. If the interior face of the piercing heals over, the nose bone may have to be removed surgically.

When you wear nose bone jewelry, your nose’s wound would heal around the stud that is pierced through your nostril, with the egg-shaped end, which is somewhat larger than the shaft, this makes it very difficult to remove and can even slow down or worse – reverse the healing process because if you move it around or try to take it off, you would tear at the healing tissue, causing another wound. Piercers more often than not recommend that you opt for a nose screw instead during the beginning. A nose screw that is made of surgical stainless steel or if you can afford to have one, an eighteen karat gold nose screw.

Graphic Design and Its Genre

Graphic design is originally a skilful combination of texts and pictures in advertisements, magazines, books, etc that functions as an effective means of visual communication.

It refers to a number of artistic and professional disciplines which focus on visual communication and presentation. Different methods and devices are used to create and combine: symbols, images, styles and words to create a visual representation of ideas and messages.

To be more precise, it is a creative process where generally the clients, designers and sign-makers put their head together to chalk out a sign, symbol, and design in order to convey a specific message (or messages) to a targeted audience. In a phrase you can say graphic design “Visual Communication or Communication Design.”

A Graphic web design might use visual arts, typography and page layout techniques to produce its final result. Graphic design often includes both processes designing for communication and the products (designs).

Types of Graphic Web Design:

Basically it can be categorized into four distinct categories:

1. Image-based

2. Type-based

3. Image and type

4. Symbols, logos and logotypes

Image-based

This category includes graphic designs to represent the ideas which a company or web designer wants to convey. It functions as a powerful and compelling tool of communication, conveying not only information but also moods and emotions. People also respond to images according to their perception, personalities, associations, and previous experience.

Image based design must cover the entire massage and a few words are allowed if it badly needs. Massage may be conveyed in different ways like: photography, paint, drawing, or graphic.

Type-based

Sometime designers choose words to convey a message in a different ways writers do. They use whether typography or handmade lettering to perform many communication functions.

Image and type

Web Designers sometimes combine images and typography to convey clients’ message to the audience. They use words (typography) and images (photography, illustration, and fine art) to make a complete message.

Symbols, logos and logotypes

Symbols, logos are the highly condensed and microcosm of information or identification of a company. Here some particular Symbols, logos encapsulate a company-profile, its identification, its product service, its goals, mission and vision.

Pop Art – A Quick Guide to the Basics

Some of the most well-known artists of the Pop Art phenomenon, such as Roy Lichtenstein and Robert Rauschenberg, were born in the 1920′s which was a boom time in the USA with money to spare and jazz music starting to make it’s mark. But in 1929 the stock market crashed and the US entered a depression that lasted until the mid-1930′s. Perhaps the most famous of all pop artists, Andy Warhol, was born at the beginning of that depression.

So these artists grew up in a fast changing world that went from boom to bust to World War II in little over 10 years. By the time the war ended, they were still young and during the 1950s people again started to have some extra money available to spend on the endless stream of new products that were starting to appear.

And it was the design and advertising of these new products that the artists were commenting on, and influenced by, in a way that no previous generation of artists had been. They tried to use ordinary consumer items in their work to encourage people to view them differently. They also positioned common items in unusual ways to make people take notice of them.

Other common themes in Pop Art were comic books and the famous people of that era such as Elvis Presley and Marilyn Monroe, who will be forever associated with Warhol’s work. Warhol used screen printing techniques for his work and usually made several copies of the same image.

But what the artists sought to highlight was the way famous people were treated as objects in the same way as products were in advertising with all sense of their individuality removed. Although many pop artists were unwilling to give meaning to their work, and even those who posed questions with their art, left those same questions unanswered. Jasper Johns, famous for his series of paintings showing the American flag, famously questioned whether his own work was art or just a flag.

So what are the characteristics of Pop Art?

Just as the world in which we live is endlessly varied, so Pop Art used a variety of techniques but the common characteristics that define works as Pop Art are as follows:

Graphic Style: Clearly defined shapes and colours with hard edges such as the Lichtenstein comic book styles and David Hockney’s works.

Funny and Lighthearted: Rejecting the rather serious approach of earlier artists.

Everyday Products and Brands: including foodstuffs, cars and images from advertising and films.

Collage: and also different techniques within one work.

No Perspective: Flat two-dimensional works are very common.

Mechanical Techniques: silk-screen printing was used to create different versions of the same image.